Extract to the 'RandomiserDialogue\CustomFiles\RandomDialogue' folder inside the mods folder: Right click 'dialog.rcf' in the top left, then choose 'Extract Contents.'. Once downloaded (if needed), open the executable, and then open the file named 'dialog.rcf' in the root of your SHAR install: This is a tool written by the same guy who wrote the mod launcher, in order to browse and extract from RCF archives. Next, if you do not already have the RFC Explorer, download Lucas RCF Explorer. Step 2Įxtract the RandomiserDialogue.zip to the same Mods folder you placed the Randomiser.lmlm file. Step 1ĭownload the RandomiserDialogue.zip from the github release, and save it to any location. We've instead done this another way to keep the file size smaller. To do a full randomised dialogue in this way, it'd increase the mod size by about 137MB.
This was the cause of the 50MB file size of a previous version, where we added every conversation dialogue RSD in order for the old character randomisation method. This means we are required to load the RSD files from a separate source. Due to current limitations in the game and mod launcher, we can not redirect directly to other files inside an RCF archive.